4500 Pts - Space Marines: Codex Army Legio Poenalis

Unit Name ## WS BS St To Wo In At Ld Save Cost
Officer Chaplain Roflol (MstSn) 1 5 5 4 4 3 5 4/5 10 2+/4(I)+ 166
Independent Character, Honor of the Chapter, Litanies of Hate; Bolt Pistol (x1); Crozius Arcanum; Rosarius; They and all members of any Space Marine squad they join, lead or are attached to are Fearless. On a player turn in which he charges into close combat, a Chaplain, and all members of any Space Marine squad they join, lead or are attached to may re-roll failed rolls to hit.
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [20]
  Terminator Honours +1 Attacks. [15]
  Artificer Armour 2+ armour save. [20]
  Blades of Reason If the bearer of the Blades is alive at the end of the battle, roll a D6 for every dead enemy model - on a 6 you capture them, and you get +D6VP, unless they're a Tyranid or a Necron. [5]
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Librarian Convict 101127 (Epist) 1 5 5 4 4/5 3 5 4 10 2+ 205
Psyker, Independent Character; Bolt Pistol (x1); Force Weapon
  #Psychic Hood After an opponent has sucessfuly made a Psychic test, both players calculate Ld+1d6 (if you're trying to negate it). If the Librarian's score is higher, the power is nullified and not used. [0]
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [30]
  Artificer Armour 2+ armour save. [20]
  Terminator Honours +1 Attacks. [15]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  #Storm of the Emperor's Wrath 12"R, S4, AP 2, Assault 1, Blast. [0]
  #Fury of the Ancients All units in a straight line to any board edge take d3, S3, AP- hits and must take a pinning test. [9]
Assault Squad Alpha (Tact) 9 4 4 4 4 1 4 1 8 3+ 231
Bolter (x7); Heavy Bolter (x1); Flamer (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2 9 2+ [58]
Bolter; Frag Grenades; Krak Grenades
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Assault Support Alpha (Tact) 9 4 4 4 4 1 4 1 8 3+ 225
Bolter (x8); Heavy Bolter (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2 9 2+ [58]
Bolter; Frag Grenades; Krak Grenades
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Assault Support Beta (Tact) 7 4 4 4 4 1 4 1 8 3+ 209
Bolter (x6); Lascannon (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [68]
Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Close Combat Weapon; Plasma Pistol (x1)
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Assault Squad Beta (Tact) 7 4 4 4 4 1 4 1 8 3+ 229
Bolter (x5); Plasma Cannon (x1); Plasma Gun (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [73]
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
    Artificer Armour 2+ armour save. [20]
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Fire Support Alpha (Devst) 4 4 4 4 4 1 4 1 8 3+ 195
Missile Launcher (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [55]
Bolt Pistol & CCWep.
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Heavy Support Alpha (Devst) 4 4 4 4 4 1 4 1 8 3+ 245
Heavy Bolter (x1); Plasma Cannon (x3)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [65]
Close Combat Weapon (x1); Close Combat Weapon; Plasma Pistol (x1)
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Amount for Infiltration (Other) 0 No Stats: - 138
Amount for Hatred (Other) 0 No Stats: - 48
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter
  CC Weapon +1A if used with another CCW / pistol.
  Crozius Arcanum No armour save in close combat.
  Flamer Template, S4, AP5, Assault 1.
  Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
Total Army Cost: 1891 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 48


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 371 4129 8%
Elite (<=3unit) 0 3 0 4500 0%
Troops (>=2unit <=6unit) 4 2 894 3606 19%
Fst. Atck. (<=3unit) 0 3 0 4500 0%
Hvy. Supp. (<=3unit) 2 1 440 4060 9%
Other (N/A) 0 n/a 186 4314 4%
Equipment Summary 23 n/a 319 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.